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can u pls add strafing for gamepad and map camera movement to right stick? that would make controls a lot easier on gamepad

(8 edits)

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The comment you are about to read is VERY long and contains (terrible) Python code. Read at your own discretion!

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Ok, now I'm getting an error when compiling the sample
Poom cart from the Poom SDK... 

In order to do anything in Python to even install the tool chain or use any tool, using a virtual environment was REQUIRED, not optional, because if I didn't, it would scream at me about it being a regulated environment, or something.

This is the python script I used, that I hastily modified for Ubuntu Linux. "REDACTED" is my linux username, which is nobody's business! :) 

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cd poom-sdk-master

python3 -m wad_reader --pico-home home/REDACTED/.lexaloffle/pico-8 --carts-path carts --mod-name poom --map E1M1

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- it's giving me this error: (this error begins when the compiler starts reading the map e1m1:)

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Traceback (most recent call last):

  File "<frozen runpy>", line 198, in _run_module_as_main

  File "<frozen runpy>", line 88, in _run_code

  File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/wad_reader.py", line 1331, in <module>

    main()

  File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/wad_reader.py", line 1327, in main

    pack_archive(args.pico_home, args.carts_path, os.path.curdir, args.mod_name, args.map, compress=args.compress or args.compress_more, release=args.release, skybox=args.sky, dump_sprites=args.dump_sprites, compress_more=args.compress_more)

  File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/wad_reader.py", line 1092, in pack_archive

    textures = reader.read(active_textures)

               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/textures_reader.py", line 88, in read

    image_data = self.stream.read(texture_name)

                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/file_stream.py", line 18, in read

    filename = os.path.join(self.root, self.dir[name])

                                       ~~~~~~~~^^^^^^

KeyError: 'graphics/tiles.png'

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it seems to be having trouble with tiles.png. with what, I don't know. I'm not very good at Python script.

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We really could use an updated README for the SDK with updated Windows, Linux AND MacOS instructions. XD

Even when editing the code to work on Linux, it does not work out of the box when following the current instructions.

There is also an issue posted on the github about the level design tutorial in the README producing an invalid map, because simple boxed rooms aren't supported. I wouldn't know, I haven't been able to use the SDK on my machine yet! XD

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suggest to head over the Poom discord - I can certainly help for the setup

Thanks for the reply! Didn't know there was a Poom discord - I will happily move this over to there to keep from cluttering your comments.! XD

How do you install the Poom SDK on Ubuntu? the intructions on the Github are for Windows and last night I was banging my head trying to get the SDK and tools installed and working on my Ubuntu Linux machine and then I just gave up. Any help would be appreciated, I donated by the way. :)

(3 edits)

If you're wondering, I was thinking of trying to remake my delisted and never finished Cybernetta game in the Poom engine, with graphics and sounds made by myself. I no longer use Windows because one day, after a Windows Update gone wrong, Windows started throwing constant BSOD errors in my face, and a fresh install was not happening because the BSOD errors would just not stop, and any solutions I found online for the specific BSOD error weren't working so I was like, screw it, this laptop is now a dedicated Linux machine! Fortunately, Ubuntu is much faster than Windows, and games run LOADS better on Ubuntu with Mesa Graphics and my integrated Intel chipset, so I may never want to go back. Unfortunately, learning a new OS is very daunting. Funnily enough, the BSOD errors started happening while I was playing Minecraft, so you could say Minecraft killed my Windows install! Typical Microsoft. Also, give the Poom team my regards, Poom is hecka impressive, considering the limitations of the Pico-8!

(1 edit)

I think I'm figuring it out. Apparently I was supposed to download the ZIP of the master repo because the latest version on the releases page is apparently not current because that uses mod_reader3.8 while the master repo uses 4.0... I don't know why that is the case but apparently when I go to verify that wad_reader is installed, the output now exhibits the correct behavior instead of giving me a huge error message.

(+1)

Bro how did you make this playable in browser?


-Python Programmer

actually not me - pico8 supports html export out of the box

(1 edit) (+1)

download poom, install poom, play poom, poom good, me like poom, me poom suggest friend.:}

poom? poom poom poom!

cool game wow

Do you ever plan on releasing the tools used to make this?

has been done years ago!

see: https://github.com/freds72/poom-sdk

(1 edit)

The fact that this looks like the doom on my xbox one is crazy but it needs a download for fire tablet!

Still a little masterpiece. Say, do you think you could provide pictures of the vector maps of the levels? I'm interested in understanding Doom level design and it would be cool to see how it was done.

(1 edit)

thanks!

Game artist/designer is Paranoid Cactus - I cannot cover the years of experience he has, but the usual Doom mapping rules apply:

  • shading using sector lighting
  • peaks of next section
  • give the map a sense of scale (see laval pools)
  • secrets!
  • some elevation to make it more interesting (caves are "below", vantage points are "higher" ...)

(2 edits)

Whoa... Cool! Kudos to him!


Also shit I wanted to reply but accidentally reported the comment, I'm so sorry, the buttons are right next to each other and I didn't pay attention 🤦

I updated the description of the report to say it's to be ignored, cus I can't find a way to eliminate it. Sorry again..

was fun

can't wait for zeromaster to complete this game in 5 seconds

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