Mars base, Union Aerospace Corporation experiments opened a portal to Hell. You appear to be the last human, fight your way out!
Beaming up the virtual feed from Mars takes about 20s, be patient while loading the battle simulator soldier.
If experiencing slowdowns, prefer desktop browser or beefy mobile.
How to Play
HTML player: click on game to enable mouse support (browser security)
Desktop controls (recommended):
automatically selected if mouse is detected
Mouse sensitivity control from controls menu:
Alternate controls schemes (without mouse):
from title screen, go to controls menu to switch between control schemes
prefer control scheme 2
mobile menu controls: use left paddle to navigate, use up/down from right paddle to cancel/selec
In you own Pico8 "devkit", you can download standalone zip package.
Recommended setup (adjust to your OS):
mkdir poom <path to pico>\pico.exe -home . cd poom\carts REM change xx to actual version number unzip poom_standalone.xx.zip
From Pico8 console:
load poom_0 run
(moved to devlogs)
- fixed: wobbly textures on some areas (thanks @farbs)
- added: in-game keyboard controls options
- added: in-game mouse sensitivity (options menu)
- added: standalone zip (for arcade cabinets/devices)
- Fixed: crash when pressing fire during load (thanks @Rhoq)
- Changed: minor texture fixes
- Changed: 🅾️=fire/ok ❎=open/cancel
- Added linux + Mac OS X binaries (with mouse lock support)
- HTML player with mouse lock support
- Windows binaries with mouse lock support (new upcoming PICO8 feature)
Mac OS X + linux binaries + standalone versions will be provided later
Original levels + art + sfx by @gamecactus
Zep for PICO-8 and support (and sneaky versions!)
ID Software for producing such a timeless game
ZDoom Wiki for their fantastic compendium of everything DOOM
LZS compression by James Bowman (https://www.excamera.com/sphinx/article-compression.html)
Beta testing & gameplay feedback by Tom Hall & Jusiv (& my kids!)
Click download now to get access to the following files:
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if they do a fnaf poom mod i will explode /j
In 1996 i killed two people
I have to comment something funny, Uhhhmm... uuhhhhh... UHh, Pee pee poo poo.
Super travail, j'adore :)
I don't know if this is possible, but is there anywhere I could get a HTML5 download for this?
Is this compatible with controller?
Hii, I've made a video about the game and wanted to share some feedback about it ^^, hopefuly it is useful to you :D-The main elements of doom are quite well preserved here, awesome job.
-Visually the game manages to be pretty readable while moving and overall I'll say that I've seen some tricks with illumination that considering the engine you are using are pretty unique and interesting ^^
-Controls could be a little bit more polished since making small adjustments while aiming was quite hard.
In conclusion, the execution is great and I hope you keep working on more PICO versions of different games ^^. Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
The game was cool ngl
loved this time to play the original doom now keep up the great
Congrats on the great work with this entry!!! I loved it!!
Can you make android version
Been trying to beat the whole game on Ultra-Violence and got to level 5 and got this thing. What is it?
can you roughly indicate where you are in the level?
Hi, do you know how could I run Poom on my rg350 pico-8 emulator? If you can help me, I will do a promotional video and upload to my youtube channel. I love doom and pixel art, so your game is very nice for me!
I don’t own such device - if running rhe Tac80 emulator, suggest to contact the author directly.
What are the system requirements for poom? Does it really run on 64k of ram and sn 8!bit processor?
no - this game runs within a virtual machine (pico8) with the following constraints:
- 8mhz cpu
- 128x128/16 colors display
- 32bits numbers
- 2mb of ram
- max 8192 symbols for code/64k text file
so far more powerful than a NES but certainly far less powerful than a 1993 PC!
So POOM would technically work on a 286 with 2 megs of ram. Would it need any special hardware for 3D graphics like the super fx chip?
comparison doesn’t really make sense - Poom runs on top of Lua, a very high level language, that would crawl on a 286 (if working at all).
see Doom machine specs to find the lowest cpu it ran on.
The original doom ran on a 386.
So I would imagine that POOM would run on a 286.
The specs for Poom would be even less, if it took note of a 3d card or superfx chip
I think you're misunderstanding fredz72, so I'll try to clear things up.
POOM is a game for the PICO-8, which is a fantasy console (really a virtual machine and game engine) with certain restrictions in place so as to present itself as a classic 8-bit console like the NES. Those restrictions are arbitrary but hard-coded into the PICO-8 framework and unavoidable for any PICO-8 games as a result.
Ironically, the stated minimum requirement for running PICO-8 (and therefore POOM, albeit POOM is likely more demanding than most PICO-8 games) is a 700MHz processor.
A "Continue" button was neat, but scaling down to a NES 8-bit remake (Excute me a Demake) was kinda lame, just play the SNES Port or maybe download it for retroarch or raspberry pi, looks like some gameboy color game or gamegear game. Though playing this on a browser is good but not revolutionary.
Look it's one thing to not understand the technical achievement this is, but to arrogantly call it "lame"... I can safely assume you have not achieved anything remotely as impressive in your life.
The game runs on a "fantasy console" called PICO-8. It's a game engine with harsh limitations like a 128x128 resolution, 16 colors, and 64 KiB of RAM. Why does that exist? For fun. A game like this running on something that limited is pretty impressive to me.
Absolutely no understanding of the amazing effort this took to create in Pico8 limitations! Play this on my Miyoo Mini all the time and would love to see a POOM 2 *hint hint*
I don't think you understand how impressive of a feat it is to make this within the constraints of Pico-8.
truly anything can run doom
controls not very good but game is nice
bro dident this game only make like 700$ i herd that in a youtube vid
bro can you spell
ok...why..., "dident" mzybe was a typo.
"add a continue and menu plz" -whalter whitejr
Hello, producer. When will you release the next 1.9 standalone version? I hope you can release it soon. Because we like your game! I'm waiting for your reply. Have a nice day~ :)
Hi producer. When will you release the next standalone version? I hope you can add more features in the next release. Such as: add more kinds of guns, etc. :) Also i found in the game, when i had half healthy and i saved the game, i quit the game and enter the game and load the saved game, but the healty is full, can you fix this, ok? Because i think continue with the saved status is more interesting. :) Well, i'm waiting for your reply. :)
I love how well this works with the limitations of Pico-8 but still resembles the original game very closely. Great job!
haha it has poo in it heehee
Wow... I came in expecting just, Doom but run in Pico8. Like how people will run Doom on a calculator or a microwave or whatever. But this wasn't just good as a mere "demake", it is fantastic in its own right. Great level design, great job rebalancing the weapons and enemies to fit this better than something more completely accurate to the source, nice job making the Cacodemons into a legitimate much greater threat than in the original (to think, all they really needed were faster projectiles) which fits their role here as the elite enemies, and wow that Cyberdemon fight made the original Cyber Demon Lord of Deimos look like an incompetent pushover.
thanks - the intention was indeed to capture the feeling as we couldn’t do a 100% accurate port.
pee pee poo poo
How did you compile the exe in pico 8
didn't know I liked doom until now, thank you :)
and also, an absolutely amazing job!!!!
The maker/s of this are legends, I have seen quite a few 3D type games done for pico-8 and some nice 'engines' for them (I have also failed at using them as I'm new to Pico lol), but this is epic.
To unwind I still always find myself plying doom (1993) or the modded versions even when there's more modern and graphically stunning games out there.. the simple style is just fun/enjoyable even to this day and 'Doomero Inc' and other modders still put-out quality content.
Well done Matt!
How do you export multiple .p8 files as an executable or a .HTML file?
This game actually interest me of DOOM (But I get lost for many times.QAQ)