Mars base, Union Aerospace Corporation experiments opened a portal to Hell. You appear to be the last human, fight your way out!

Beaming up the virtual feed from Mars takes about 20s, be patient while loading the battle simulator soldier.
If experiencing slowdowns, prefer desktop browser or beefy mobile.

How to Play

HTML player: click on game to enable mouse support (browser security)

Desktop controls (recommended):

automatically selected if mouse is detected

Mouse sensitivity control from controls menu:

Alternate controls schemes (without mouse):

from title screen, go to controls menu to switch between control schemes
prefer control scheme 2

mobile menu controls: use left paddle to navigate, use up/down from right paddle to cancel/selec

Linux Version

Pre-requisite: download the zip archive (say in $HOME)

How to unzip/launch:

# open shell at $HOME
# replace <version> with proper release number
unzip poom_<version>_linux.zip
cd poom_<version>_linux/
# change execution bit
chmod +x poom_<version>
# launch game
./poom_<version>

Standalone Version

In you own Pico8 "devkit", you can download standalone zip package.

Recommended setup (adjust to your OS):

mkdir poom
<path to pico>\pico.exe -home .
cd poom\carts
REM change xx to actual version number
unzip poom_standalone.xx.zip

From Pico8 console:

load poom_0
run

Soundtrack

OST (@ParanoidCactus Youtube channel)

Release Notes

(moved to devlogs)

Version 1.6:

  • fixed: wobbly textures on some areas (thanks @farbs)

Version 1.5:

  • added: in-game keyboard controls options
  • added: in-game mouse sensitivity (options menu)
  • added: standalone zip (for arcade cabinets/devices)

Version 1.2:

  • Fixed: crash when pressing fire during load (thanks @Rhoq)
  • Changed: minor texture fixes

Version 1.1:

  • Changed: 🅾️=fire/ok ❎=open/cancel
  • Added linux + Mac OS X binaries (with mouse lock support)

Version 1.0:

  • HTML player with mouse lock support
  • Windows binaries with mouse lock support (new upcoming PICO8 feature)
Mac OS X + linux binaries + standalone versions will be provided later

Credits

Original levels + art + sfx by @gamecactus

Zep for PICO-8 and support (and sneaky versions!)

ID Software for producing such a timeless game

ZDoom Wiki for their fantastic compendium of everything DOOM

LZS compression by James Bowman (https://www.excamera.com/sphinx/article-compression.html)

Beta testing & gameplay feedback by Tom Hall & Jusiv  (& my kids!)

Licence

Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.8 out of 5 stars
(859 total ratings)
Authorsfreds72, Paranoid Cactus
GenreShooter
Made withPICO-8
Tags3D, FPS, PICO-8
Code licenseMIT License
Asset licenseCreative Commons Attribution_NonCommercial v4.0 International
Average sessionAbout an hour
InputsKeyboard, Mouse

Download

Download NowName your own price

Click download now to get access to the following files:

poom_standalone.1.8.zip 269 kB
poom_1.9_linux.zip 1,020 kB
poom_1.9_osx.zip 3.5 MB
poom_1.9_raspi.zip 2.4 MB
poom_1.9_windows.zip 1.2 MB
poom_1.9_standalone.zip 278 kB

Development log

Comments

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Viewing most recent comments 1 to 40 of 454 · Next page · Last page

hey my windows stops my from playing 

 

this is awesome, really cool!! gives me a headache but i liked it

This is really cool, fixing my fingers from slipping to wasd is something that'd take some time lol

(+1)

you can play my other game: Demi Daggers that supports WASD 😜

i will 👀

very good game just like doom but why is e s d f to move when you use the letters and not the arow keys did i spell that right?

(+1)

the game control scheme is indeed right handed (left: keyboard /right; mouse).

I can add a left handed scheme but no promise on release date…

(+1)

A really good copy of doom!

(+2)

Great game! Originally just played the Pico-8 game, then discovered this! (More levels, yay!!!)


By the way, is this guy you?https://www.fiverr.com/braxnod/make-a-8-bit-game-in-pico-8-for-you?

He uses POOM as an example of his "capabilities" along with the basic JELPI platforming demo by Lexaloffle.

thanks - and indeed the BBS version was just a demo.

The fiverr link is clearly a scam - going to ask for a take down.

This is actually so impressive! Good job!

I had so much fun playing Poom,congrats,really.

🙏 

the cyberdemon boss can easily be beaten by first triggering him, then walking to the starting place and he just stares at you while you kill him

(+2)

how

https://freds72.itch.io/poom/devlog/241700/journey-to-poom

...

. . .

why was this made

.  .  .

to make sure the pico-8 can run doom

(+2)

This game fucking slaps what doom should have been minigun for the win!!!!!!

(+1)

yeah 👍

thanks!

Lmfao how much it take to kill a boss play any 90s game they are all hard the way it used to be lmfao love you freds keep up the great work!!!!!!!!!!

So, how long is the final boss supposed to take?
Because I completely exhausted all my ammo on him, all the reserves, and he's still alive, even after punching him multiple times he's still there.

Is this a bug?

(No, it's not a skill issue.)

what is your difficulty level?

cyber has a lot of hp but definitely enough ammo on level to kill him - should take about 2-3 minutes (firing/dodging/getting ammo)

The Easiest.  I spent around maybe 5 minutes on my longest, used all the ammo that time.

ok - will be afk for several weeks but will try once I come back, in case there is a bug somewhere.

Okay!

I might try again to see if it really is a bug or a skill issue.

nice demake!

(+1)

This is cool as hell!

(1 edit)

You know what'd be cool?
A Viking Doom, set in Scandinavia's frozen hell.

I love this, its satisfying, but how do you save? If you can

thanks!

and cannot save within a level (they are quite short anyway) - progress is saved between levels only.

A peice of art.

 thanks to ParanoidCactus !

(+1)

damn, thats awesome

(2 edits) (+1)

Ich finde das Spiel sehr Unterhaltsam. Es wurde gut gemacht.

Es ähnelt dem Spiel "Doom" sehr, dies soll es ja auch, daher ja auch der Name "Poom". 

Ich finde immer wieder diese '2D/3D' Grafik cool, weil das Spiel 2D aber auch irgendwie 3D ist :D


Müsst ihr wissen.

(+1)

HELL YEAH!

... do you think i could use ths sengine in a game im making? my 3D engine sucks.

there is a whole sdk available: https://github.com/freds72/poom-sdk

similar to making a total conversion for Doom.

is there a code to load it? (i know its pethethic but i use pico8 edu. pico-8-edu.com )

no - either play from itch or download the binaries. you don’t need pico8 development environment to play.

Just a 1 word "Not bad"

yup thats one word

i like holding down the right mouse button to strafe when using the mouse controls

Really Insane

insane!

(+1)(-1)
the sides on this door, when opened, are transparent. jean smithers reported on this happening to other doors on both this and the next level as well (i haven't gone further than this as of this post).

otherwise, decent demake so far. wish it had an automap, but i can exist without it.
(+1)

thanks for bug report - will fix that!

Yes, it's in every level after this one.

(+1)

This is one of the coolest projects I have seen so far, I absolutely love this!

thanks!

(-2)

dont works on pico 8

(+4)

can you elaborate?

the game was made using pico8...

I'm getting "The application “poom_1.9” can’t be opened" in OSX. I'd love to have the standalone version on my laptop.

I don't have a Mac so little I can do.

Did you download the correct zip file?

Yes. Thankfully, there are plenty of other ways for me to play. Thanks for a great game!

Hi, how did you start playing? I have the same problem with "can't be opened"

I installed Pico-8 for MacOS and played it there. I also have it running on my Powkiddy X55 through JELOS.

(1 edit)

Hi, There are some graphical glitches where the doors open in The Defiled Realm and the next level.

(+2)

Doom is everywhere haha, nice job!

(+1)

what an awesome demake, i loved how you balanced the different weapons to make them stand apart from how you use them in the original doom, with the shotgun you really have to get in their face, and the chaingun slowing you down is a nice idea to make the plasma gun feel like a great upgrade. i was underwhelmed by the rocket launcher though, i think sometimes it wouldn't take an imp down in one rocket, and i would make it have a larger blast radius. 

Love the maps and the sprites too, you made everything work great with the limited palette 

(1 edit) (+1)

thanks - note that art & design is the work of: https://paranoidcactus.itch.io/

SS: Really awesome! I've enjoyed a damn lot.

Doom can run in everything even with a PICO-8 Program.

Super cool!!!

Good game 👍👍👍👍

(+2)

in brazilian portuguese, "poom" sounds like "pum", and that's how we say fart in Brazil

Well, you do have a Rootin' Tootin' good time playing it!

(+1)

nice

(-1)

damage is incredibly inconsistent and 15hp medkits do not help at all when the shotgunners and imps can easily kill you forcing you to restart the whole level, while you can stand nose-to-nose with an enemy and shoot them only for nothing to happen. im only on defiled realm but cacos have far too fast projectiles and imps have a fast fire rate but slow enough projectiles that you can hide in a corridor then dip out and immediately die to their fireballs

(+1)

You must be on the hardest difficulty then, because I can tank more that 5 imp shots in a row and be fine, and seemingly dozens of Caco shots.

Then again, I am on the easiest difficulty...

Viewing most recent comments 1 to 40 of 454 · Next page · Last page