Thanks! - never tried a multi-file game before - didn't know it was possible but it works :) - very impressive!
First I tried just copying/running vracing_main but that corrupted the pico8_dyn file ruining the Pico-8 installation entirely (on 351elec) bit after replacing the pico8_dyn (I've had the issue before with another game) you game worked nicely :) - it'd be great with a single png 'cartridge'.
Amazing that you could get it to run so perfectly (and I love that there's no music while you focus on driving).
Oh thanks. Do you mean that each and every .P8.PNG carts are supposed to be placed in their own seperate uniquely named folder? - will they still appear in one list then when browsing the games and be easily run?
wow, this is amazing. The physics are really good and its so smooth, i mean as smooth as it ca be. it plays really well. i dont think i ever played this back in the day, in fact the only 3d games i remember from back then was lawnmower man with its weird bous sections, and starfox. i mean i know there were 3d games out there, but on the consoles, there werent many, and i never knew this existed for the megadrive. i thought this kinda thing was only out in arcades and then on the next gen like the playstation and saturn etc. anyway, this is epic. great job man.
One of the best pico 8 games I've played, 100/10. The gameplay is amazing, the fact you squeezed it into pico 8 is amazing, EVERYTHING about it is just... amazing! I think it would be cool if you can try to demake the initial d arcade games, just a suggestions. Again amazing work!
I believe this person is referring to the "Initial D" arcade racing series. The gap between the flat-shaded polygons of Virtua Racing and Initial D's more photorealistic look is VAST!
I just got into PICO-8 last weekend. This is my first game purchased. I'm so utterly impressed. I was a 3D guy on the Amiga in the 80's and it became my profession. In the 90's I loved Virtua Racing.
Excellent work on this!!!
I realize you are dithering to compensate for lack of colors, but is it possible to have solid fill by pressing up and down together to toggle dither vs solid (of course we'd lose the shading).
Ok so crash is limited to your Win GPD 1 - is the carts folder correctly set?
Load title cart, type: ls - it should list all other virtua racing carts. If not, it means your pico8 config.txt is not pointing at the right location.
This is outstanding! I cannot believe my favorite game has been recreated in such detail, on... PICO-8, of all things. Mind is blown.
I have but one question however. You say that you got all the models from the Mega Drive version of the game... could you shoot me any tools or tips that could help me do the same? I want to use them for animations, not my own games, but I have no clue where to start.
You also mentioned Blender, which I do have. (Tools that work with Linux are sparse. Tools made for Linux are even more sparse.)
I hope I'm not wasting any of your time in asking this.
I've done that with the standalone version, and I can get Big Forest to play by running vracing_main.p8, but vracing_title.p8 crashes just after you select a track :( (Raspberry Pi 3b running Emulation Station.)
The vracing_v10_raspi.zip version just doesn't work at all.
This is the most impressive thing I've ever seen done in Pico-8, really amazing and I would never have expected this level of 3D rendering to have even been possible with it. I think if the steering can be tightened up a bit that would make it better, but regardless of that this is truly stunning. I'd love to see similar low-poly rendered Pico-8 versions of Daytona USA and Sega Rally too!
The rendering engine here is really cool. I love that old school pattern dithered look to the polygons. Though I have to say the controls do leave something to be desired. I don't know if the game was assisting or something but I don't remember the original being that hard to stay on the road.
Also, I couldn't find a way to make it full screen like some of other pico games. Overall, a fun distraction.
An awesome demake! I would have made a physical cartridge with an SD card and buildroot if I had a raspberry Pi! 😢 Still good game at this day i got the switch version
very impressive graphics and coding. an excellent demonstration of what the pico-8 can achieve. while playing, i think i said, "if pico-8 had an e3 presentation, this game should be in it" and i stick by it. awesome work!
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So fun ! Excellent
wow, so amazing!
My best time on Big Forest: 2'02"64
whaaat? you are not supposed to be able to cut through grass!
let me fix that 😜
Guess you could say this is the first VR game playable on a web browser?
I guess - there is no official ports I know of.
virtua racing, vr? get it?
ah not even - there is a number of VR standards for web!
sorry
Very cool. How do I buy/get this for Pico-8? - there're only js/win/linux etc. versions but no p8-png even though it says Pico-8.
download the ‘standalone’ version and install into your carts/ folder
Ooh - thanks! - will try. I did check it earlier but found no obvious release p8 or p8.png file in it.
Thanks! - never tried a multi-file game before - didn't know it was possible but it works :) - very impressive!
First I tried just copying/running vracing_main but that corrupted the pico8_dyn file ruining the Pico-8 installation entirely (on 351elec) bit after replacing the pico8_dyn (I've had the issue before with another game) you game worked nicely :) - it'd be great with a single png 'cartridge'.
Amazing that you could get it to run so perfectly (and I love that there's no music while you focus on driving).
games are supposed to be deployed in their own folders, not overwrite Pico8 devkit package!
Oh thanks. Do you mean that each and every .P8.PNG carts are supposed to be placed in their own seperate uniquely named folder? - will they still appear in one list then when browsing the games and be easily run?
no - only large games like VRacing are easier to install/update/remove in their own folder.
the Windows/Mac/... versions however are not meant to be installed in the Pico8 folder - they are plain executables.
wow, this is amazing. The physics are really good and its so smooth, i mean as smooth as it ca be. it plays really well. i dont think i ever played this back in the day, in fact the only 3d games i remember from back then was lawnmower man with its weird bous sections, and starfox. i mean i know there were 3d games out there, but on the consoles, there werent many, and i never knew this existed for the megadrive. i thought this kinda thing was only out in arcades and then on the next gen like the playstation and saturn etc. anyway, this is epic. great job man.
Freds72 this is an amazing game! please make more of this in the future!
This is impressive well done! Now we just need a Daytona demake…
and I disagree - make sure you remove the link, I never allowed my game to be hosted on your advert site.
One of the best pico 8 games I've played, 100/10. The gameplay is amazing, the fact you squeezed it into pico 8 is amazing, EVERYTHING about it is just... amazing! I think it would be cool if you can try to demake the initial d arcade games, just a suggestions. Again amazing work!
Thanks!
What "initial arcade games" are you refering to?
I believe this person is referring to the "Initial D" arcade racing series. The gap between the flat-shaded polygons of Virtua Racing and Initial D's more photorealistic look is VAST!
Got it - was not aware of this serie, thanks!
I just got into PICO-8 last weekend. This is my first game purchased. I'm so utterly impressed. I was a 3D guy on the Amiga in the 80's and it became my profession. In the 90's I loved Virtua Racing.
Excellent work on this!!!
I realize you are dithering to compensate for lack of colors, but is it possible to have solid fill by pressing up and down together to toggle dither vs solid (of course we'd lose the shading).
Outstanding. Seriously!
thanks - indeed quite happy how it turned out.
I was there during the Amiga area (player, not coder), any 3d production I might know? (DM on Twitter if preferred)
Solid shading: if you have a pico licence, quite easy to try out - not going to add an option as it will ‘hide’ many polygons
thanks for the extensive resume!
How did you make it 3d? Is the 3d engine handmade
it is home made, from various material + improved over a couple of games - you can read the devlog to find out some behind the cover information.
Impressive!
🙌❤
help i cant start
accelerate with z
i cant accelerate with o. but the rest is cool
this game is cool, but sometimes hard to control on keyboard. Fun game!
Sadly this seems to no longer work in the latest version of pico-8 (0.2.2). It crashes when starting a race.
on what platform? Tested when 0.2.2 came out and got no crash on Windows.
Win10, running on a Win GPD 1:
I also tested on my normal PC (also Win10) and it works fine.
Ok so crash is limited to your Win GPD 1 - is the carts folder correctly set?
Load title cart, type: ls - it should list all other virtua racing carts. If not, it means your pico8 config.txt is not pointing at the right location.
Thanks, setting root_path in config.txt fixed the issue.
gaming
hi. the game looks cool but the o button doesn't work for me and I can't accelerate. pls fix
It is not the o button it looks like it but it is either z or c
This is outstanding! I cannot believe my favorite game has been recreated in such detail, on... PICO-8, of all things. Mind is blown.
I have but one question however. You say that you got all the models from the Mega Drive version of the game... could you shoot me any tools or tips that could help me do the same? I want to use them for animations, not my own games, but I have no clue where to start.
You also mentioned Blender, which I do have. (Tools that work with Linux are sparse. Tools made for Linux are even more sparse.)
I hope I'm not wasting any of your time in asking this.
-PXL
Amazing piece of work, but I don't understand how we're meant to actually play the Raspberry Pi version if it can't be put on a cart...
thanks!
on a device, you need to download the binaries (or the standalone zip).
I've done that with the standalone version, and I can get Big Forest to play by running vracing_main.p8, but vracing_title.p8 crashes just after you select a track :( (Raspberry Pi 3b running Emulation Station.)
The vracing_v10_raspi.zip version just doesn't work at all.
what is your pico8 version?
The latest one, 0.2.1b.
can you post a screenshot of the crash?
You're the best game dev out there man. I love all your games!
I am not the best but thanks anyway!
Great job, hows dev going?
This is the most impressive thing I've ever seen done in Pico-8, really amazing and I would never have expected this level of 3D rendering to have even been possible with it. I think if the steering can be tightened up a bit that would make it better, but regardless of that this is truly stunning. I'd love to see similar low-poly rendered Pico-8 versions of Daytona USA and Sega Rally too!
The rendering engine here is really cool. I love that old school pattern dithered look to the polygons. Though I have to say the controls do leave something to be desired. I don't know if the game was assisting or something but I don't remember the original being that hard to stay on the road.
Also, I couldn't find a way to make it full screen like some of other pico games. Overall, a fun distraction.
I have a pending update for the game that will make driving less slippery - stay tuned!
Sweet!
yay
An awesome demake! I would have made a physical cartridge with an SD card and buildroot if I had a raspberry Pi! 😢 Still good game at this day i got the switch version
But I can't resist pico-8 games
The low graphics and colour choices hurt my eyes. I also wasn't a fan of the sounds.
The pico8 resolution is 128x128 - this is one of the constraint of the platform!
Qlso make a controller friendly version
dont forget the starting music too
This is so adorable! I love the original game and seeing it on PICO-8 makes me super happy :)
Very impressive ! Congrats ! Too bad I'm not skill enough to complete the track. Is the game manage collision between cars ?
Yes - npc can push you
Holy s**t dude, all your 3D pico8 games are awe-inspiring.
I would like to download the previous version windows.zip.
what for?
you can get it from github: https://github.com/freds72/virtua-on/releases
very impressive graphics and coding. an excellent demonstration of what the pico-8 can achieve. while playing, i think i said, "if pico-8 had an e3 presentation, this game should be in it" and i stick by it. awesome work!
Thanks! Lengthy gameplay video! Though looks like you played the old version (eg only 2 tracks and no npc).
steering doesnt feel as good as the original what i mean is that i dont feel like im turning
what about cartridge version?
Game is too large - cannot be done
How can I download the game in png format for Pico-8?
That’s not possible for multi-cart games.
So a Pico-8 format won't ever exist?
The game *is* running on pico8 engine but cannot exported as a png (too much data).
You can get binaries or html version.
Ok thank you. It sounded strange to me since it was actually loading through Pico-8... so that's a limit of p8.png format.
i think you can still give us .p8 am i right
Amazing work! I love seeing Virtua Racing in this format!
Thanks - the tracks are just too good, whatever format!
They are, I'm a big fan of most of the Sega arcade games, and VR always felt like the most pure arcade experience in my book.
Insanely awesome, nice work!
Curious demake, but with graphic glitches.
It is possible make Virtua Fighter for Pico-8?
Sure - you need a pico licence ($15) and some coding skills.
That isn't what I was referring to, and that question wasn't because I wanted to have Pico-8.