Now I now what game to pull out when people say that their Pico-8 games are missing half the things they should have because "Pico-8 is a very limiting console".
So unfortunately I couldn't progress further as I didn't realize there wasnt a save feature... I stepped away from the game for a bit to do other projects and came back to having to do all of this again. Partially my fault as I made an assumption based off the actual doom games I played. But kind of a bummer. Still a great experience overall. You did a great job creating a classic doom fangame.
.. are you annoyed by this? I'm genuinely curious because I didn't intend to annoy you and I apologize if I did. I was breaking this game down into segmented videos as I was going to be away for a bit and needed something to fill in for my absent days. I figured this game would do nicely, but as I stated, I wasn't aware that this didn't have a save feature due to the engine's limitations. I had to go afk for a bit so I closed the game not knowing that flaw thinking it autosaved with the tiny icon in the top left.
And I know the levels are short, but after being met with having to do the levels again, I just wanted to move on.
I wasn't mad at all, I still enjoyed the time I had with it, but I wished I was warned beforehand, if not a bit more clearly.
Ok, now I'm getting an error when compiling the sample Poom cart from the Poom SDK...
In order to do anything in Python to even install the tool chain or use any tool, using a virtual environment was REQUIRED, not optional, because if I didn't, it would scream at me about it being a regulated environment, or something.
This is the python script I used, that I hastily modified for Ubuntu Linux. "REDACTED" is my linux username, which is nobody's business! :)
We really could use an updated README for the SDK with updated Windows, Linux AND MacOS instructions. XD
Even when editing the code to work on Linux, it does not work out of the box when following the current instructions.
There is also an issue posted on the github about the level design tutorial in the README producing an invalid map, because simple boxed rooms aren't supported. I wouldn't know, I haven't been able to use the SDK on my machine yet! XD
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Now I now what game to pull out when people say that their Pico-8 games are missing half the things they should have because "Pico-8 is a very limiting console".
hehe - thanks
(check out Demi Daggers also 😬)
HOW DOES THIS EVEN EXIST?
see: https://freds72.itch.io/poom/devlog/241700/journey-to-poom
Love!! Really pretty colors :)
Very cool! Nice!!!
Cool game! Will it go on the prefix R36S?
honestly quite incredible
thanks!
So unfortunately I couldn't progress further as I didn't realize there wasnt a save feature... I stepped away from the game for a bit to do other projects and came back to having to do all of this again. Partially my fault as I made an assumption based off the actual doom games I played. But kind of a bummer. Still a great experience overall. You did a great job creating a classic doom fangame.
ok - the levels are quite small and second, the underlying engine is quite limited. That's why saving was not considered.
.. are you annoyed by this? I'm genuinely curious because I didn't intend to annoy you and I apologize if I did. I was breaking this game down into segmented videos as I was going to be away for a bit and needed something to fill in for my absent days. I figured this game would do nicely, but as I stated, I wasn't aware that this didn't have a save feature due to the engine's limitations. I had to go afk for a bit so I closed the game not knowing that flaw thinking it autosaved with the tiny icon in the top left.
And I know the levels are short, but after being met with having to do the levels again, I just wanted to move on.
I wasn't mad at all, I still enjoyed the time I had with it, but I wished I was warned beforehand, if not a bit more clearly.
Seeking the exits have always been a struggle for me.
you can indeed play DOOM on a nokia.cool
can u pls add strafing for gamepad and map camera movement to right stick? that would make controls a lot easier on gamepad
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The comment you are about to read is VERY long and contains (terrible) Python code. Read at your own discretion!
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Ok, now I'm getting an error when compiling the sample
Poom cart from the Poom SDK...
In order to do anything in Python to even install the tool chain or use any tool, using a virtual environment was REQUIRED, not optional, because if I didn't, it would scream at me about it being a regulated environment, or something.
This is the python script I used, that I hastily modified for Ubuntu Linux. "REDACTED" is my linux username, which is nobody's business! :)
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cd poom-sdk-master
python3 -m wad_reader --pico-home home/REDACTED/.lexaloffle/pico-8 --carts-path carts --mod-name poom --map E1M1
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- it's giving me this error: (this error begins when the compiler starts reading the map e1m1:)
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Traceback (most recent call last):
File "<frozen runpy>", line 198, in _run_module_as_main
File "<frozen runpy>", line 88, in _run_code
File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/wad_reader.py", line 1331, in <module>
main()
File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/wad_reader.py", line 1327, in main
pack_archive(args.pico_home, args.carts_path, os.path.curdir, args.mod_name, args.map, compress=args.compress or args.compress_more, release=args.release, skybox=args.sky, dump_sprites=args.dump_sprites, compress_more=args.compress_more)
File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/wad_reader.py", line 1092, in pack_archive
textures = reader.read(active_textures)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/textures_reader.py", line 88, in read
image_data = self.stream.read(texture_name)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/file_stream.py", line 18, in read
filename = os.path.join(self.root, self.dir[name])
~~~~~~~~^^^^^^
KeyError: 'graphics/tiles.png'
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it seems to be having trouble with tiles.png. with what, I don't know. I'm not very good at Python script.
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We really could use an updated README for the SDK with updated Windows, Linux AND MacOS instructions. XD
Even when editing the code to work on Linux, it does not work out of the box when following the current instructions.
There is also an issue posted on the github about the level design tutorial in the README producing an invalid map, because simple boxed rooms aren't supported. I wouldn't know, I haven't been able to use the SDK on my machine yet! XD
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suggest to head over the Poom discord - I can certainly help for the setup
Thanks for the reply! Didn't know there was a Poom discord - I will happily move this over to there to keep from cluttering your comments.! XD