Movement, level design... This is as awesome as Doom was in 1993 when I downloaded the first version from some BBS at 14400 bps. How did you pull this off in PICO-8!
You ripped and tore Pico8 apart to make an excellent game! It's amazing how smooth the gameplay is, how good the graphics. I was surprised by how much it packs.
The game is really good! But it should be noted that the author of the game took the already popular and favorite game DOOM and changed some details (I understand that the game was made from scratch and it was difficult to implement in PICO-8, but the game has not changed ideologically). The project can be perceived as an experiment or a high indicator of the author's skills, but not as a new and completed work. But I really liked the performance of the game.
It's SO polished and perfectly encapsulates the feeling of playing the original for the first time (I'd even go as far as to say the GFX feel "improved" too! 🤩)
The framerate is great, controls respond well and just the right level of difficulty too - I'm having such a blast playing it.
Many congratulations on creating - quite possibly - the best PICO-8 game to date! 🙌
You both did an incredible work. It's even more impressive when you know the technical limitations of PICO-8. The feel is really close to the the original. Oh boy I'll be spending time on this one. Instant classic
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Movement, level design... This is as awesome as Doom was in 1993 when I downloaded the first version from some BBS at 14400 bps. How did you pull this off in PICO-8!
I just wanted to say that you both did incrediable work here. The artwork and engine are on point. Me and my son are both very impressed.
You should be extremely proud of this. A testament to what can be achieved with simple tools, creativity, and a bit of time. :)
That was absolutely amazing :o
You know, hell theme, so we got some offers we could not refuse :]
I refuse to believe you wrote this using pico8 :)
Absolutely amazing work. Been incredible watching this unfold over the last year.
You ripped and tore Pico8 apart to make an excellent game! It's amazing how smooth the gameplay is, how good the graphics. I was surprised by how much it packs.
Endgame Pico-8 material here.
The game is really good! But it should be noted that the author of the game took the already popular and favorite game DOOM and changed some details (I understand that the game was made from scratch and it was difficult to implement in PICO-8, but the game has not changed ideologically). The project can be perceived as an experiment or a high indicator of the author's skills, but not as a new and completed work. But I really liked the performance of the game.
Incredible work!
Thanks and very true - this is not an original piece but a demake, eg taking the core elements onto a new medium.
This feels impossible. Like, we're seeing top pico-8 right now. Amazing. You're great!
Really impressive work!
OMG, you guys - this is RIDICULOUSLY good! 🤯
It's SO polished and perfectly encapsulates the feeling of playing the original for the first time (I'd even go as far as to say the GFX feel "improved" too! 🤩)
The framerate is great, controls respond well and just the right level of difficulty too - I'm having such a blast playing it.
Many congratulations on creating - quite possibly - the best PICO-8 game to date! 🙌
Much appreciated! The engine focuses on the core Doom loop and ParanoidCactus art did the rest!
You both did an incredible work. It's even more impressive when you know the technical limitations of PICO-8. The feel is really close to the the original. Oh boy I'll be spending time on this one. Instant classic
Thanks:]
holy cow
actually there is no secret cow room in this game :_]
Dopefish?
Amazing! Really nice work
Indeed