it is just the first room right? or am i missing something. Either way, this is by far the most impresive Pico-8 project Ive ever seen! game and others!
Loved that you chose a subset of monsters and weapons. It seems they were chosen to differentiate encounters in the most meaningful ways. Excellent sense of progression. Would greatly enjoy playing an original adventure in this engine in the future, if you decide to use it again. Congrats on this excellent release!
Awesome. It's amazing seeing a fangame like this, based on OG Doom, runs so amazing on a software which simulates 80's hardware limitations. You guys are geniuses!!
wow really cool! i tried playing on my ps3 controller, worked, and it was so cool!, i little hard to control though. edit: ive been playing so much it is so fun
Amazing work!!! Really loved playing this. I was impressed with how many features you managed to put in there! And also how you managed to communicate core gameplay features (like keycards) with the limited pixel count. Job well done.
masterpiece. so much detail packed in! world lighting up when you fire, flowing lava, barrels that launch other barrels, even boxes are pretty! love all the vertically in the environment!
ok I thought there is a preset where I can use keyboard only. It's much more smooth this way while turning and strafing in the same time as opposed using the mouse
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that's kinda pog ngl
it is just the first room right? or am i missing something. Either way, this is by far the most impresive Pico-8 project Ive ever seen! game and others!
not sure to understand - the game has 6 levels, you need to find the exit.
I think my problem is I dont understand how to open door. can you explain please?
right click the door.
oh so im just a straight up idiot? wow :shame:
F for you my person.
or you can press z it's up to you
could you please post all the .p8/.p8.png files? id love to play this in pico itself :)
waiting for pico 0.2.2 to be out (you can use binaries for now to avoid some issues with html sound)
Muito bom, achei viciante..
Nota 10/10 :)
Clássico igual a tia do junior pelada..
i'm impressed beyond words at this and don't have any idea how to convey my immense satisfaction
i've played some great pico-8 games before but this is just insane
It won't open on my mac :(
Same problem
exquisitely satisfying
Wow. So smooth and fast and fun. Thank you.
Fist/punch is extremely strong
And that's a good thing :P
I literally don't know how you were able to do this in PICO-8, let alone make it incredibly satisfying to play, but goddamn color me impressed!
This game is amazing. That last boss was really hard tho
Loved that you chose a subset of monsters and weapons. It seems they were chosen to differentiate encounters in the most meaningful ways. Excellent sense of progression. Would greatly enjoy playing an original adventure in this engine in the future, if you decide to use it again. Congrats on this excellent release!
Thanks! And yes, given the limited sprite space & time, we had to pick "interesting" monsters, glad you liked the cast!
so i opened this and my spotify started playing rip and tear, yes.
Mind-blowing achievement! How is this even possible?
AMAZING game I love it, it stays true to the original yet staying slightly deferent feel to it makes for a whole new experience
Wow, love this game, even this game could played on mobile device to
im playing on my usb snes controller and im still having fun
10/10 also the name is kinda funny (:
Incredible, Its really fun and the graphics are amazing. Its really impressive yall fit this much into a pico8 cart!!
Awesome. It's amazing seeing a fangame like this, based on OG Doom, runs so amazing on a software which simulates 80's hardware limitations. You guys are geniuses!!
Amazing, very good job 😍
wow really cool! i tried playing on my ps3 controller, worked, and it was so cool!, i little hard to control though. edit: ive been playing so much it is so fun
this game is op its just like doom an dits epc
Ok, this was really cool. Though I have to admit, I was aching for a chaingun after a while.
you can switch weapons (middle mouse or P).
You mean no more ammo?
Hi, I figured out how to change weapons but... there doesn't seem to be any other weapons.
later in the game - and you start with fists + shotgun
This is pure wizardry! Awesome in each and every little detail. Great performance you squeezed out of Pico-8 there!
a new landmark in Pico8 and Doom history. The limited color palette gives it so much personality
Amazing work!!! Really loved playing this. I was impressed with how many features you managed to put in there! And also how you managed to communicate core gameplay features (like keycards) with the limited pixel count. Job well done.
thanks - that’s the interesting part when working on a limited platform (pico8), each feature is manually picked up.
DOOM runs on everything.
Amazing work!
Every Doomer should paly this NOW!
masterpiece. so much detail packed in! world lighting up when you fire, flowing lava, barrels that launch other barrels, even boxes are pretty! love all the vertically in the environment!
thanks - good catch on the little details ;)
nice game but weird controls
Haven't managed to finish it yet but it was really fun! GJ nailing it!
GJ. I had a lot of fun playing Poom. Very close to the DOS feeling. Also it's Incredible what pico8 is capable of.
At the lava-cliffs I wished I could look down. Also a map would be nice.
How on earth? I'd love to read a technical write-up on how you stored the level data.
The best game on itch.io so far. :3c
Really good game, though i think the turn speed is to high
Amazing work! Strafing seems too slow to me though.
Amazing!
Very good game! Needs to be more intuitive though.
one question - how do you attack, switch weapons or activate stuff with keyboard? nothing seems to work
space or 'x'= use/open
mouse button to fire
middle mouse button to open weapon wheel (or pause)
ok I thought there is a preset where I can use keyboard only. It's much more smooth this way while turning and strafing in the same time as opposed using the mouse
keyboard only is supported - on title menu use ‘control scheme 2’ from pause menu (P)
ah ok now it works, thanks