Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 282 to 321 of 465 · Next page · Previous page · First page · Last page
(+1)

very cool

pretty cool but i dont know how to get past the first section

see video a couple of posts below - need to find blue key...

It's impressive to get this running on PICO-8 but what I like the most about this game is how it takes its own spin on Doom, that has a unique feel. Very cool.

hey i decided to speedrun it and got a 22.33 second run! having fun with your game

Not bad - WR is 18.69 so far (20.30 on Newgrounds)

Keep going :]

Great port.

I downloaded it. now how do i install it on my pico8, raspberry OS?

locate the pico8 carts folder (~/lexalofle/puco8/carts iirc) and unzip stand-alone archive in it.

Launch pico8, load poom_0.p8

type run

thanks a lot

Thank god someone made a better version and made it available on itch!

great game but please add save game

progression is saved between levels.

In-level save won’t be supported.

18:69 hangar. Newgrounds leader-board is really wrong and outdated.

ouch - I could get sub-24s with the strafe tecnique but below is tough!

well done!

yeah i've found many glitches that's how i sub 19. but  i got sub 18 once but wasn't recording. You get sub 19 by scraping the walls when turning  more than 90 degrees, you conserve more speed, overall, a very fun game.

Why did you delete that?

uhhhh im stuck on the hangar level and it says the door is locked pls help me :(

need to find the key - explore the level!

(1 edit)

Found it! Thanks

:)) Btw it's a really cool game. And im impressed that this thing would work on pico-8.

thanks - game was a team effort, happy with the results!

(2 edits) (+1)

And i would like to make a suggestion.
If you can, can you please remake Team fortress 2 but in pico-8? that would be really fun. This game is one of my favorites btw.

(+1)

this game is great, but i dont like how i slide around lol

10/10

um, not too sure which .p8 file to yoink into pico8 (i downloaded poom_standalone.1.7.zip)

which p8 file should i upload to edit the game?

(1 edit)

I added a "standalone" section in the "how to play"

If you want to edit the game, main.lua is the main game file.

If you are serious about modding, go here:

https://github.com/ParanoidCactus/poom-sdk

Modding manual here: https://github.com/freds72/poom-sdk

thanks!

doom but awesome

This is amazing! i never thought someone would take the time to make the entirety of doom in a small 8-bit fantasy console, but this was AMAZING seriously its a really damn good remake! Also the sprites look pretty good despite the limited color palette pico-8 offers!

thanks - it indeed took some time and effort to pull it off :)

is this a speedrun for hangar on not too rough?:

owo

also any chance i can get a pico8 download of this game?

look at the download section, you can get binary version for many platforms.

FYI Poom is also available on Newgrounds to benefit from the leaderboard system - All time top 5 is currently:

PlayerTime
AnonymousFrogClock 00:00:21.20
RutabagaClock 00:00:23.23
GreasyShadow 00:00:23.80
56taka 00:00:24.23
me ;)00:00:24.33

oof i gotta up my GAME

thanks!

It's quite impressive that this was made in Pico-8

noice

Any chance of porting those maps to regular Doom?

Waaaaaw Amazing Port!! I love the movement of the player and is very great when you shoot enemies. 10/10

Deleted 3 years ago

suggest to post that on your own blog/page/... not sure to see the point of revealing that here

hey how do i switch guns? Yes im an idiot if youre wondering

nevermind i beat the game and you did a great job on the ending boss!

thanks - that’s ParanoidCactus work!

also (sugesstion) u should make the levels a doom wad so people can play it in gzdoom

(+1)

This is amazing, but why not wasd? esdf is a tad bit weird, especially for modern day gamers. Still fricking sick. Great job!

thanks - underlying engine only supports esdf, as it works on all keyboards (contrary to wasd)

(1 edit)

Will you add Xbox controller support anytime soon?

Or is it already added

this request is surfacing quite often - I’ll see if I can do something 

Played on Rg351M using ArkOS just copied the standalone folder into Pico directory as a folder and in pico 8 I see the folder open it and open the first file the 0 one and it runs great. controls are set to forward back turn left right with analog or dpad and the face buttons do the open door and shoot mechanics so no dual stick action here but honestly still a blast to play and I know there are other ways to play doom on this device but hey I love this simplicity and its a ton of fun to play.

(1 edit) (+1)

How the heck do you change the controls? These controls are hard for me to get used to and I've been mashing every button on my keyboard to try and change it but all it did was take me back to the main menu!

(-1)

did you read control sheet?

x: validate/fire

c: cancel/open door

esdf: move&strafe

+ mouse is supported even in menu

(+1)

Sure I read the control sheet but it's weird as hell and almost impossible for me to get used to but I asked how to change these controls because they aren't comfortable to use and I'm not used to it at all.

(+2)(-1)

what controls are you used to? esdf is just one key away from wasd and everything else can be done with the mouse.

(+1)

I'm used to wasd with the ability to change weapons with number keys and the current way to switch weapons is annoying because you have to hit enter twice to pause the game and to switch weapons you have press a certain key.

(+2)(-1)

use middle mouse button to summon weapon selection menu

how do i open the gat or door?

when you start

you need to find the *exit* (the start door is where you are coming from)

were the exit

see: 

bruh.....

I'm on mac and when I try to open it says poom can't br opened

Holy moly! I personally never played the original Doom (Well, I never even played ANY Doom game), but this is so cool how u managed to recreate a game in Pico-8! Awesome job!

you need to buy the original or doomguy comes to rip and tear your balls off

Can confirm. Ouch.

(1 edit)

thanks! it proves the game is more than a cheap copy ;)

Really loving this game! Will you redo the audio now secret Pico-8 PCM discovered? 

thanks - and nope, Poom is already maxing every single pico8 limits, no room for pcm sounds! 

aha of course! Would you have to lose a level, or is it not something that adding another cart or carts would help with?

certainly not trading playtime for mediocre pcm :]

Shut the front door!

AMAZING!!!!!!!!!!!!

Love this! This is super inspiring and shows just how much can be done with Pico-8

pls add a grenade and add a laser gun

(+1)

I won’t but you can fully modify the game, see: https://github.com/freds72/poom-sdk

There is a discord for support, good luck!

(+1)(-1)

Why would they if this is OG Doom style?

(1 edit)

I love it

it has so much potential and its perfect its just that you dont get health from kills but its awesome

BRUH I FOUND THE MINIGUN HOLY DAMN

Did you do the glitch where the chaingun's pickup sprite turned into the chaingun's handheld sprite, and firing the currently-selected weapon also fired the chaingun at the same time?

I-



WHAT!!

(1 edit)

i now have a addiction to this game

i found the minigun secret yay

sshhhh!

:]

Do you mean chaingun?

yes whoops

Poom = Skill. Skill to make the game, and skill to not die 20 times in a row in anything above "Hey, not too rough!". Okay fine, I might be a normie and never fully played the original Doom but still...

keep moving! that was the secret in Doom, this is true for Poom :]

POOM

(+1)(-3)

An impressive technical achievement, but neither the low resolution nor the changes in control scheme really do it any favors.

low resolution and limited engines makes the project realistic for part time development.

not sure to get control scheme remark?

(-3)

What I'm getting at is that I find the original Doom is more pleasant to play than your port, both in terms of the controls and in terms of being able to actually see what's going on at a distance of more than a few meters.  Using the mouse in a classic/retro shooter just feels unpleasantly "modern".  And since I've already got the original Doom, I'd rather play that.

(+1)

then why are u still commenting on this game

(+2)

just go back and play doom bruh

Trying to switch the controls in the main menu using the pause menu doesn't work for me. I don't have an option for that.

Also, I'm trying to use a Dual Shock 4 controller (I have steam telling the game it's an Xbox controller) and it treats it as a single stick controller.

This is good other than that!

good point - control menu is from title screen now (need to update doc!).

As for dual stick, sorry the game doesn’t support the control scheme (it is either single stick+buttons or keyboard+mouse)

Understood! You may want to update the controls graphic on this page to remove the dual stick controls in that case though.

dual input keys is in - it is more dual gamepad that’s missing, may look into that.

So awesome!!! more games like this!!

I'm on a mac. When I open it, it just comes with an error saying: The application “poom_1.7” can’t be opened.

Viewing most recent comments 282 to 321 of 465 · Next page · Previous page · First page · Last page