So... the code for this I'm guessing has to be derivative of how the sector code for Doom actually works, because this isn't just going for a Wolfenstein raycasting system, and it can't be geometry because the code data necessary would be too large; it's actually rendering vertical sectors and sloped paths, with levels that are rather sizable, and with more than one type of enemy. I can't even picture how you crammed all of the necessary sprite artwork, and the level rendering code, and the animation for the exploding barrels.
How to advance to next level? When I am got the key and get out of "hanger"... I open the door and I am back at hanger again. I am playing "Poom" on the Pico-8 using the splore to select the game. Thanks.
i haven't changed anything but it is really fun to play anyway so i was probably going to play it again anyway
but thanks for the help anyway i really surprised that you actually responded i dont know why but its probably because i think of you as more important with better things to do than help me.
This is literally the first time I've ever played Doom. I have no criterion for what I'm going to say, but it's an excellent version, I had a lot of fun :D
The shotgun's distribution feels off. I seem to be missing a lot even when right next to enemies. It's particularly noticeable when trying to play on ultra-violent where the ammo is scarce. I don't get the impression that the difficulty is from the enemies so much as from the shotgun being too unreliable. Is it supposed to always take 2 shots while point-blank and 5 from a distance? In case it matters, I'm playing with just keyboard (like original doom).
Also, why is the ammo counter preceded by 1's? That makes it really hard to tell the difference between 0 shells and 10 shells.
Ah, I guess you're right. I still have Doom, but I'd forgotten what options were in the setup program. If that's what it was designed for, it's kinda weird that Doom defaulted to keyboard only, especially given that the input devices are set in a separate program. The controls would have needed to be completely changed to fit too.
I played a bit further, after noticing that the shotgun enemies don't seem to deal any damage if the player is moving. The shotgun seems to be easier to use against the enemies that are introduced after the chaingun.
thanks - feeling funny after playing an fps game is quite common. Make sure to play on a desktop machine to ensure smooth rendering (eg some mobiles are struggling keeping up)
I think a lot of people would want a sequel! Please post in the Doomworld forums if you would like to continue development and I'm sure there are artists willing to help you.
This is awesome stuff. I love doom. I was wondering if you could release a cart for it as I have a portable Pico8 emulator and I would LOVE to be able to play this on the go.
I love Pico8 this is where I go when I do not have a retro gaming console, the controls are really simple making the game fun to play. Too bad I am very paranoid so it can get a bit scary
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Could you maybe add a way to pick up the ammo for the gun your not using without changing to it?
Ammo are picked up whether you've got the corresponding weapon in hand or not, unless ammo is full.
It's easy to validate, walk over a clip while carrying the shotgun and it will disapear (if chaingun not at 200 ammo).
AFTER 10 DAYS WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
It haves an support to install on the cellphone?
beside web page? nope
So... the code for this I'm guessing has to be derivative of how the sector code for Doom actually works, because this isn't just going for a Wolfenstein raycasting system, and it can't be geometry because the code data necessary would be too large; it's actually rendering vertical sectors and sloped paths, with levels that are rather sizable, and with more than one type of enemy. I can't even picture how you crammed all of the necessary sprite artwork, and the level rendering code, and the animation for the exploding barrels.
I had zero clue Pico-8 could manage this.
this is indeed a similar technique as used by Doom - see: https://freds72.itch.io/poom/devlog/241700/journey-to-poom for details and pointers.
What kind of black magic is this?!
How to advance to next level? When I am got the key and get out of "hanger"... I open the door and I am back at hanger again. I am playing "Poom" on the Pico-8 using the splore to select the game. Thanks.
this is not the ‘same’ game - splore version has only a single ‘demo’ level
To play the game in full, use version on itch (web or download)
Thanks for replying, it is a very nice implementation indeed.
when i play this game it usually saves but now everything is reset. can anyone help me?
im also playing in chrome.
btw love this game but i just dont want to start all over
The game has not been updated since a couple of months now.
Level progression is saved in browser local storage - any change to your settings (like "privacy mode" or something)?
i haven't changed anything but it is really fun to play anyway so i was probably going to play it again anyway
but thanks for the help anyway i really surprised that you actually responded i dont know why but its probably because i think of you as more important with better things to do than help me.
btw i really like your games and as i was saying thanks for helping
sorry with wasting you time i realise that its just a good excuse to play my favorite pico 8 game
This is literally the first time I've ever played Doom. I have no criterion for what I'm going to say, but it's an excellent version, I had a lot of fun :D
POOM was what DOOM creators had in mind 28 years ago 😜
and thanks!
Currently running OSX 12.0.1 and this won't work. Do you have an updated version that will run on my OS software.
The shotgun's distribution feels off. I seem to be missing a lot even when right next to enemies. It's particularly noticeable when trying to play on ultra-violent where the ammo is scarce. I don't get the impression that the difficulty is from the enemies so much as from the shotgun being too unreliable. Is it supposed to always take 2 shots while point-blank and 5 from a distance? In case it matters, I'm playing with just keyboard (like original doom).
Also, why is the ammo counter preceded by 1's? That makes it really hard to tell the difference between 0 shells and 10 shells.
Shotgun is the starter weapon - we wanted that gun to be ok but not a solution for everything.
The ammo counter is preceded by "|||", e.g. a cheap image of an shotgun ammo box!
(and btw, Doom was meant to be played with mouse)
When you say "Doom", did you mean Poom? Cause the original version of Doom didn't have mouse controls.
it did and mouse control in Poom was triggered by a request from Tom Hall (see devlog)
Ah, I guess you're right. I still have Doom, but I'd forgotten what options were in the setup program. If that's what it was designed for, it's kinda weird that Doom defaulted to keyboard only, especially given that the input devices are set in a separate program. The controls would have needed to be completely changed to fit too.
I played a bit further, after noticing that the shotgun enemies don't seem to deal any damage if the player is moving. The shotgun seems to be easier to use against the enemies that are introduced after the chaingun.
amazing yes so cool very impressive this is honestly incredible why is it not wasd ;_;
love it! it has much better colors than original doom. Can you also do DOOM RPG and DOOMII RPG?
On Yurk.io someone has put this game on their site. Just saying if the dev didn't put it there or give their permission
thanks - sent a takedown request
Is there a mobile version for download?
no - only html version for mobile
That's a shame there isn't a way to just format it into an APK. Still a great game.
Amazing!
Good game.
Really amazing project! I'm loving this so much!!
I WAS READY FOR THOSE SUCKAS THIS TIME!!! LOOK AT THEIR CORPSES SOCIAL MEDIA! AND REPLY A GIGGLE FOR THE LEFT ONE.
I hated this part, I SOOO THOUGHT THE BUTTON WAS GUNNA BE THERE! Instead there was 2 floating mini bosses :(
the way the left one stoped to giggle had made me mad
I can't find the secrets! >:(
But I love it though. It just makes me kinda sad.
look for cues (button in a odd place, room you cannot reach…)
makes a good incentive to replay game!
Thanks! I was just confused. I appreciate your help
Look for switches on the walls
very extremely mega good port
This is awesome, impressive that you could make a bootleg doom in pico8 of all places.
but navigating trough the levels is kinda disorienting (and at least to me nauseating).
but other than that this is a far greater port of doom than snes one, great job.
thanks - feeling funny after playing an fps game is quite common. Make sure to play on a desktop machine to ensure smooth rendering (eg some mobiles are struggling keeping up)
(just felt like this in this game 1-1 and i played on a pc too)
really cool, also how can I get the .png file to play this on my 3ds?
I really like this!
thanks!
there is no Pico8 emulator that supports the features Poom uses and secondly game does not fit into a png.
Aw man, well at least I can play your star wars one on my 3ds thanks!
The only thing I disliked was how often I got lost, but that could just be my bad eyesight.
Either way this is a really nice little port of doom and I loved playing it!
nah, i got lost in lvl 1 /:
Very well done! I'm impressed. Thanks for sharing this!
Incredibly well done. So much here I never would have thought possible with the Pico-8. Hats off.
Fantastic low-res version of a DOOM clone. The music was good but quickly got repetitive. Very nice job though, impressive that PICO-8 can do that!
thanks - and yes, we pushed quite a few limits 😬
excellent, perfect in this low res version… so smooth.
Good job
buen juego
Brings back all of the feels. After defeating the Cyberdemon Doomguy still has a lot of slaying to do. Might need a Poom II?
thanks - I’d need to find an artist/designer to embark on such journey!
I think a lot of people would want a sequel! Please post in the Doomworld forums if you would like to continue development and I'm sure there are artists willing to help you.
This is awesome stuff. I love doom. I was wondering if you could release a cart for it as I have a portable Pico8 emulator and I would LOVE to be able to play this on the go.
there is no emulator that are 100% pico8 compatible as far ad know - Poom won’t run
Could I try?
sure, why not - carts are available in the ‘standalone’ download.
I'll let you know how it works.
Amazing work!
WOW, this is good.
The second I put down my computer I was thinking ,wow what a good game!!! And I threw up my breakfast.
#MoTiOn SiCkNeSs
this is literally fantastic
This is so red!! im in love with your works! so great
I love Pico8 this is where I go when I do not have a retro gaming console, the controls are really simple making the game fun to play. Too bad I am very paranoid so it can get a bit scary