Dude, this was such a blast, the level design was really good too, i play this every time there's some kill time at university, please make a POOM 2, it would be really awesome
that's true when i was reacting the first time i thought it was so dumb but when i played it and it has a lot of quality's of doom but yeah the levels are different
This was all kinds of amazing! Good texture for the maps and translation of monsters and weapons for the limitations, and solid map design.
The hit detection, or hitscan mechanism at any rate for using the shotgun is a little iffy at times, as I have shot at point blank range and hit nothing when aiming dead center, but otherwise it's very solid and enjoyable, and excellent fan game!
I keep getting confused with where I'm going. A couple of times I think I'm going back to get something like ammo, then I end up in a newly opened area. :') It especially happens when I'm low health.
heya man, you can make poom 2? i'm ending the ultra violence
so with this i wanted an poom 2 because: if the gam inself its HECKIN' GOOD, obviously they want an update or an poom 2.
thanks for the amazing game!!
things what I want on poom 2 or on da update
more levels;
more cecrets
more weapons "if can"
like the bio force gun (bfg)
super shotgun
an full auto for the plasma rifle
and an pistol.
jumps
references (just to get popular)
and more bosses!
here's an table just to see:
what i want and why
more than 9 levels
for more intertainment
more weapons
more blood, more fun
jumps
to find more secrets!
more secrets and references
for popularity of the game!
more bosses
i explained on the: why more weapons
just this. if you cant insert, because you aint have time, or you have anything important (what you need to do) its alright we have the time of the world! thanks for the attention.
It’s called picosystem. it’s powered by the rp2040. I have the pi zero with a joy bonnet and I’ve got pico 8 on it which is fun but the picosystem has a screen.
honestly been briefly reading some of your extensive notes on this on github. Amazing to get pico-8 2 do this. Any plan to do your own shooter now u know how. Could do a western or something? Just an idea 😀
So... the code for this I'm guessing has to be derivative of how the sector code for Doom actually works, because this isn't just going for a Wolfenstein raycasting system, and it can't be geometry because the code data necessary would be too large; it's actually rendering vertical sectors and sloped paths, with levels that are rather sizable, and with more than one type of enemy. I can't even picture how you crammed all of the necessary sprite artwork, and the level rendering code, and the animation for the exploding barrels.
How to advance to next level? When I am got the key and get out of "hanger"... I open the door and I am back at hanger again. I am playing "Poom" on the Pico-8 using the splore to select the game. Thanks.
i haven't changed anything but it is really fun to play anyway so i was probably going to play it again anyway
but thanks for the help anyway i really surprised that you actually responded i dont know why but its probably because i think of you as more important with better things to do than help me.
This is literally the first time I've ever played Doom. I have no criterion for what I'm going to say, but it's an excellent version, I had a lot of fun :D
The shotgun's distribution feels off. I seem to be missing a lot even when right next to enemies. It's particularly noticeable when trying to play on ultra-violent where the ammo is scarce. I don't get the impression that the difficulty is from the enemies so much as from the shotgun being too unreliable. Is it supposed to always take 2 shots while point-blank and 5 from a distance? In case it matters, I'm playing with just keyboard (like original doom).
Also, why is the ammo counter preceded by 1's? That makes it really hard to tell the difference between 0 shells and 10 shells.
Ah, I guess you're right. I still have Doom, but I'd forgotten what options were in the setup program. If that's what it was designed for, it's kinda weird that Doom defaulted to keyboard only, especially given that the input devices are set in a separate program. The controls would have needed to be completely changed to fit too.
I played a bit further, after noticing that the shotgun enemies don't seem to deal any damage if the player is moving. The shotgun seems to be easier to use against the enemies that are introduced after the chaingun.
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shits epic
It is a really cool recreation of the original doom
I just wish space was bound to shoot so I don't have to play twister with my fingers... other than that its really good.
fire with mouse?
I was playing on a laptop with a crappy trackpad.... my fault ig :P
same here I just changed to ZX and arrow keys
bcs i cba to get a mous
Dude, this was such a blast, the level design was really good too, i play this every time there's some kill time at university, please make a POOM 2, it would be really awesome
Thanks! (and hope Poom won’t make you miss exams !)
very nice
This is fantatic, but I can't play for very long - ESDF controls are hurting my wrist. Would you consider adding the WASD control scheme as an option?
thanks and unfortunately not - WASD is not supported by the underlying engine (and ESDF is only 1 key away + portable with other keyboard layouts).
You can use a tool such as AutoHotKey to remap your keyboard for this game.
This games is a beautiful piece of art and an engineereing masterpiece. I beat it and I love it. Would play again, 5/5.
Please make an original IP of yours in this format
Fun game! Although i found it hard to hit a cacodemon without autoaim or freelook, since they move up and down.
thanks - floating Cocadeamon are big enough to get hit by anything fired in the general direction!
this is a rip off doom
this is a total rewrite + total conversion of all art assets - so not sure ‘rip off’ applies.
More trying to fit the core aspects of Doom in a tiny package.
that's true when i was reacting the first time i thought it was so dumb but when i played it and it has a lot of quality's of doom but yeah the levels are different
Do you have tutorials because I have never seen such amazing graphics for Pico8
For more work by ParanoidCactus, see: https://paranoidcactus.itch.io/
From a technical standpoint, you can find some behind the scene information here: https://freds72.itch.io/poom/devlog/241700/journey-to-poom
Thank you!
this was better than any console port of doom 1 ever.
ps1 doom disagrees with this.
the game? yes. why?
this is *not* a 1:1 Doom port - this is a fan project trying to match original game experience with Pico8 constraints.
which is the difference bteween windows and standalone? i didnt understand sorry
standalone contains files to play with pico8 ‘devkit’ - use Windows version if unsure.
quite good i gotta say
Nice demake, 10/10
This was all kinds of amazing! Good texture for the maps and translation of monsters and weapons for the limitations, and solid map design.
The hit detection, or hitscan mechanism at any rate for using the shotgun is a little iffy at times, as I have shot at point blank range and hit nothing when aiming dead center, but otherwise it's very solid and enjoyable, and excellent fan game!
thanks (ParanoidCactus gfx work is indeed amazin)
shotgun, yeah, well, you’ve got plenty of ammo 😬
good game, but a lot of vertigo due to high sensitivity
ur name is kinda sus
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Beep and bop, until it is done!
I loved it! Nice demake ^^
thanks
I keep getting confused with where I'm going. A couple of times I think I'm going back to get something like ammo, then I end up in a newly opened area. :') It especially happens when I'm low health.
same man
Then suddenly I turn around and get shot. :,)
It's pretty cool but it would be cooler if you provided the WADs
see Journey to Poom link above for pointers.
(but WADs won’t be directly playable in gzdoom, sprites are at 50% native resolution)
What'd you say?
heya man, you can make poom 2? i'm ending the ultra violence
so with this i wanted an poom 2 because: if the gam inself its HECKIN' GOOD, obviously they want an update or an poom 2.
thanks for the amazing game!!
things what I want on poom 2 or on da update
like the bio force gun (bfg)
super shotgun
an full auto for the plasma rifle
and an pistol.
here's an table just to see:
what i want and why
just this. if you cant insert, because you aint have time, or you have anything important (what you need to do) its alright we have the time of the world! thanks for the attention.
thanks!
Poom 2 is not planned - the team was a once off collab.
can i use this on the pico-system handheld unit?
why not? what is that handheld?
It’s called picosystem. it’s powered by the rp2040. I have the pi zero with a joy bonnet and I’ve got pico 8 on it which is fun but the picosystem has a screen.
then download the package called ‘standalone’ and follow instructions
some context would be appreciated
how do you download this on mobile?
Badass game tho
not possible - only html player (or desktop downloads)
awesome
Add the game to speedrun.com
I would lote to speedrun it
Awesome!!! Loved playing a 3d game on a web browser on my phone 📱 kudos 2 u
Thanks
honestly been briefly reading some of your extensive notes on this on github. Amazing to get pico-8 2 do this. Any plan to do your own shooter now u know how. Could do a western or something? Just an idea 😀
Poom
Could you maybe add a way to pick up the ammo for the gun your not using without changing to it?
Ammo are picked up whether you've got the corresponding weapon in hand or not, unless ammo is full.
It's easy to validate, walk over a clip while carrying the shotgun and it will disapear (if chaingun not at 200 ammo).
AFTER 10 DAYS WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
It haves an support to install on the cellphone?
beside web page? nope
So... the code for this I'm guessing has to be derivative of how the sector code for Doom actually works, because this isn't just going for a Wolfenstein raycasting system, and it can't be geometry because the code data necessary would be too large; it's actually rendering vertical sectors and sloped paths, with levels that are rather sizable, and with more than one type of enemy. I can't even picture how you crammed all of the necessary sprite artwork, and the level rendering code, and the animation for the exploding barrels.
I had zero clue Pico-8 could manage this.
this is indeed a similar technique as used by Doom - see: https://freds72.itch.io/poom/devlog/241700/journey-to-poom for details and pointers.
What kind of black magic is this?!
How to advance to next level? When I am got the key and get out of "hanger"... I open the door and I am back at hanger again. I am playing "Poom" on the Pico-8 using the splore to select the game. Thanks.
this is not the ‘same’ game - splore version has only a single ‘demo’ level
To play the game in full, use version on itch (web or download)
Thanks for replying, it is a very nice implementation indeed.
when i play this game it usually saves but now everything is reset. can anyone help me?
im also playing in chrome.
btw love this game but i just dont want to start all over
The game has not been updated since a couple of months now.
Level progression is saved in browser local storage - any change to your settings (like "privacy mode" or something)?
i haven't changed anything but it is really fun to play anyway so i was probably going to play it again anyway
but thanks for the help anyway i really surprised that you actually responded i dont know why but its probably because i think of you as more important with better things to do than help me.
btw i really like your games and as i was saying thanks for helping
sorry with wasting you time i realise that its just a good excuse to play my favorite pico 8 game
This is literally the first time I've ever played Doom. I have no criterion for what I'm going to say, but it's an excellent version, I had a lot of fun :D
POOM was what DOOM creators had in mind 28 years ago 😜
and thanks!
Currently running OSX 12.0.1 and this won't work. Do you have an updated version that will run on my OS software.
The shotgun's distribution feels off. I seem to be missing a lot even when right next to enemies. It's particularly noticeable when trying to play on ultra-violent where the ammo is scarce. I don't get the impression that the difficulty is from the enemies so much as from the shotgun being too unreliable. Is it supposed to always take 2 shots while point-blank and 5 from a distance? In case it matters, I'm playing with just keyboard (like original doom).
Also, why is the ammo counter preceded by 1's? That makes it really hard to tell the difference between 0 shells and 10 shells.
Shotgun is the starter weapon - we wanted that gun to be ok but not a solution for everything.
The ammo counter is preceded by "|||", e.g. a cheap image of an shotgun ammo box!
(and btw, Doom was meant to be played with mouse)
When you say "Doom", did you mean Poom? Cause the original version of Doom didn't have mouse controls.
it did and mouse control in Poom was triggered by a request from Tom Hall (see devlog)
Ah, I guess you're right. I still have Doom, but I'd forgotten what options were in the setup program. If that's what it was designed for, it's kinda weird that Doom defaulted to keyboard only, especially given that the input devices are set in a separate program. The controls would have needed to be completely changed to fit too.
I played a bit further, after noticing that the shotgun enemies don't seem to deal any damage if the player is moving. The shotgun seems to be easier to use against the enemies that are introduced after the chaingun.
amazing yes so cool very impressive this is honestly incredible why is it not wasd ;_;