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(+1)

This is fantatic, but I can't play for very long - ESDF controls are hurting my wrist. Would you consider adding the WASD control scheme as an option?

(+1)

thanks and unfortunately not - WASD is not supported by the underlying engine (and ESDF is only 1 key away + portable with other keyboard layouts).

You can use a tool such as AutoHotKey to remap your keyboard for this game.

(+1)

This games is a beautiful piece of art and an engineereing masterpiece. I beat it and I love it. Would play again, 5/5.

Please make an original IP of yours in this format

Fun game! Although i found it hard to hit a cacodemon without autoaim or freelook, since they move up and down.

thanks - floating Cocadeamon are big enough to get hit by anything fired in the general direction!

(-2)

this is a rip off doom

(+3)

this is a total rewrite + total conversion of all art assets - so not sure ‘rip off’ applies.

More trying to fit the core aspects of Doom in a tiny package.

that's true when i was reacting the first time i thought it was so dumb but when i played it and it has a lot of quality's of doom but yeah the levels are different

Deleted 2 years ago
(+1)

Do you have tutorials because I have never seen such amazing graphics for Pico8

(+3)

For more work by ParanoidCactus, see: https://paranoidcactus.itch.io/

From a technical standpoint, you can find some behind the scene information here: https://freds72.itch.io/poom/devlog/241700/journey-to-poom

(+1)

Thank you!

(+1)

this was better than any console port of doom 1 ever.

ps1 doom disagrees with this.

Deleted 2 years ago
(+1)

the game? yes. why?

Deleted 2 years ago
(+2)

this is *not* a 1:1 Doom port - this is a fan project trying to match original game experience with Pico8 constraints.

(+1)

which is the difference bteween windows and standalone? i didnt understand sorry

(+2)(-1)

standalone contains files to play with pico8 ‘devkit’ - use Windows version if unsure.

quite good i gotta say

Nice demake, 10/10

This was all kinds of amazing! Good texture for the maps and translation of monsters and weapons for the limitations, and solid map design.

The hit detection, or hitscan mechanism at any rate for using the shotgun is a little iffy at times, as I have shot at point blank range and hit nothing when aiming dead center, but otherwise it's very solid and enjoyable, and excellent fan game!

thanks (ParanoidCactus gfx work is indeed amazin)

shotgun, yeah, well, you’ve got plenty of ammo 😬

good game, but a lot of vertigo due to high sensitivity

ur name is kinda sus

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(+1)

Beep and bop, until it is done!

(+1)

I loved it! Nice demake ^^

thanks

I keep getting confused with where I'm going. A couple of times I think I'm going back to get something like ammo, then I end up in a newly opened area. :') It especially happens when I'm low health. 

same man

Then suddenly I turn around and get shot. :,)

It's pretty cool but it would be cooler if you provided the WADs

(1 edit)

see Journey to Poom link above for pointers.

(but WADs won’t be directly playable in gzdoom, sprites are at 50% native resolution)

What'd you say?

(1 edit)

heya man, you can make poom 2? i'm ending the ultra violence

so with this i wanted an poom 2 because: if the gam inself its HECKIN' GOOD, obviously they want an update or an poom 2. 

thanks for the amazing game!!

things what I want on poom 2 or on da update

  • more levels;
  • more cecrets
  • more weapons "if can"

like the bio force gun (bfg)

super shotgun

an full auto for the plasma rifle

and an pistol.

  • jumps
  • references (just to get popular)
  • and more bosses!

here's an table just to see:

what i want                  and why

more than 9 levelsfor more intertainment
more weaponsmore blood, more fun
jumpsto find more secrets!
more secrets  and referencesfor popularity of the game!
more bossesi explained on the: why more weapons

just this. if you cant insert, because you aint have time, or you have anything important (what you need to do) its alright we have the time of the world! thanks for the attention.

thanks!

Poom 2 is not planned - the team was a once off collab.

can i use this on the pico-system handheld unit?

why not? what is that handheld?

It’s called picosystem.  it’s powered by the rp2040. I have the pi zero with a joy bonnet and I’ve got pico 8 on it which is fun but the picosystem has a screen. 

then download the package called ‘standalone’ and follow instructions 

Deleted 2 years ago

some context would be appreciated 

how do you download this on mobile?

Badass game tho 

not possible - only html player (or desktop downloads)

awesome

Add the game to speedrun.com

I would lote to speedrun it

Awesome!!! Loved playing a 3d game on a web browser on my phone 📱 kudos 2 u

Thanks

(1 edit)

honestly been briefly reading some of your extensive notes on this on github. Amazing to get pico-8 2 do this. Any plan to do your own shooter now u know how. Could do a western or something? Just an idea 😀

Poom

Could you maybe add a way to pick up the ammo for the gun your not using without changing to it?

Ammo are picked up whether you've got the corresponding weapon in hand or not, unless ammo is full.

It's easy to validate, walk over a clip while carrying the shotgun and it will disapear (if chaingun not at 200 ammo).

(+1)

AFTER 10 DAYS WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Deleted 2 years ago

It haves an support to install on the cellphone?

beside web page? nope

(1 edit)

So... the code for this I'm guessing has to be derivative of how the sector code for Doom actually works, because this isn't just going for a Wolfenstein raycasting system, and it can't be geometry because the code data necessary would be too large; it's actually rendering vertical sectors and sloped paths, with levels that are rather sizable, and with more than one type of enemy. I can't even picture how you crammed all of the necessary sprite artwork, and the level rendering code, and the animation for the exploding barrels.

I had zero clue Pico-8 could manage this.

this is indeed a similar technique as used by Doom - see: https://freds72.itch.io/poom/devlog/241700/journey-to-poom for details and pointers.

What kind of black magic is this?!

How to advance to next level? When I am got the key and get out of "hanger"... I open the door and I am back at hanger again. I am playing "Poom" on the Pico-8 using the splore to select the game. Thanks.

this is not the ‘same’ game - splore version has only a single ‘demo’ level

To play the game in full, use version on itch (web or download)

Thanks for replying, it is a very nice implementation indeed.

(1 edit)

when i play this game it usually saves but now everything is reset. can anyone help me?

im also playing in chrome.

btw  love this game but i just dont want to start all over

The game has not been updated since a couple of months now.

Level progression is saved in browser local storage - any change to your settings (like "privacy mode" or something)?

i haven't changed anything but it is really fun to play anyway so i was probably going to play it again anyway 

but thanks for the help anyway i really surprised that you actually responded i dont know why but its probably because i think of you as more important with better things to do than help me.

btw i really like your games and as i was saying thanks for helping

sorry with wasting you time i realise that its just a good excuse to play my favorite pico 8 game

This is literally the first time I've ever played Doom. I have no criterion for what I'm going to say, but it's an excellent version, I had a lot of fun :D

POOM was what DOOM creators had in mind 28 years ago 😜

and thanks!

Currently running OSX 12.0.1 and this won't work. Do you have an updated version that will run on my OS software.

The shotgun's distribution feels off. I seem to be missing a lot even when right next to enemies. It's particularly noticeable when trying to play on ultra-violent where the ammo is scarce. I don't get the impression that the difficulty is from the enemies so much as from the shotgun being too unreliable. Is it supposed to always take 2 shots while point-blank and 5 from a distance? In case it matters, I'm playing with just keyboard (like original doom).

Also, why is the ammo counter preceded by 1's? That makes it really hard to tell the difference between 0 shells and 10 shells.

Shotgun is the starter weapon - we wanted that gun to be ok but not a solution for everything.

The ammo counter is preceded by "|||", e.g. a cheap image of an shotgun ammo box!

(and btw, Doom was meant to be played with mouse)

When you say "Doom", did you mean Poom? Cause the original version of Doom didn't have mouse controls.

it did and mouse control in Poom was triggered by a request from Tom Hall (see devlog)

Ah, I guess you're right. I still have Doom, but I'd forgotten what options were in the setup program. If that's what it was designed for, it's kinda weird that Doom defaulted to keyboard only, especially given that the input devices are set in a separate program. The controls would have needed to be completely changed to fit too.

I played a bit further, after noticing that the shotgun enemies don't seem to deal any damage if the player is moving. The shotgun seems to be easier to use against the enemies that are introduced after the chaingun.

amazing yes so cool very impressive this is honestly incredible why is it not wasd ;_;

love it! it has much better colors than original doom. Can you also do DOOM RPG and DOOMII RPG?

On Yurk.io someone has put this game on their site. Just saying if the dev didn't put it there or give their permission

thanks - sent a takedown request

Is there a mobile version for download?

no - only html version for mobile

That's a shame there isn't a way to just format it into an APK. Still a great game.

Amazing!

Good game.

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