I think ESDF actually might be the more classic control scheme from the early FPS era. I'm not sure which came first but they both seem to have been common around that time, especially after the release of Quake. According to this quote attributed to someone named Jon A., the rise in popularity of WASD was somewhat arbitrary:
"Quake did not default to WASD. The default controls in quake were actually the arrow keys. The Quake community started using ESDF and WASD (as did Doom before Quake). However, the big push toward WASD happened when Thresh (Dennis Fong) won John Carmack's Ferrari in the first big Quake tournament. After that people started sending his Quake cfg file around and using his settings in hopes of being as good as him. He used WASD and the rest is history."
I don't have anything to say about this game we're commenting underneath in particular (and nothing against WASD as a choice), this just caught my interest. My dad is a Gen X gamer who loved Quake and Unreal and he always uses ESDF for movement so I had a feeling it was an older thing.
any help in getting this to run on Powkiddy RGB30 running Jelos? I have placed the Rasppi PNG file in both cart and bbs/cart folders and it doesn not show up?
Thanksfor the help. I can get it to recognise the file but still unable to load. I'm very new to all this, i shall scower the web for how to get it to work.
So I’m running the raspberry pi version of pico-8 on the RGB30. It runs fine, Splore works great. I downloaded the raspberry pi version of this game. Initially I just installed the png file in the cart folder. This then showed up on the main menu before running splore. When trying to round it directly I get an error “unable to open”. If I open the pico-8 and look for the file through splore it does not see it, I also tried adding all the rasp pi files for POOM into the carts file in a file called poom. But it just behaves exactly the same.
I’m sure I’m doing something wrong but can’t seem to find any help on this.
As the holder of the speedrun.com world record for this game for a year now... I think this game is really fun. This is such an amazing demake, to the point of me playing this more than actual doom once I bought it.
Great Doom clone! Our German-language review can be found in our recorded livestream starting at 03:01:10. Subscription to our YouTube or Twitch channel is welcome. 🙂
I though that i'd never play doom or games like this, cuz i don't like all the stuff about demons, moncters etc. but after playing this game i liked both Poom and Doom. Gotta play Doom someday. Thanks a lot
I'm pretty sure I was supposed to unzip the poom_1.9_linux.zip and find the poom_1.9. I tried to run it but it never worked. I don't know if you have to either download something else or if I did something wrong.
I tried to run Poom like in the picture shown below like any other games I know and I don't know why it's showing me this error.Is there something wrong that I'm doing? FYI I did unzip the file
no glitches or bugs, awesome! i wish i had the programming skill like you but after all this took u time to make and i love it (when i make a game i give up in like 20 mins) the game is AMAZING! :)
Glorious game! Awesome job! Have you ever thought about a mech themed total conversion with a bitmap cockpit and a pause menu with mech schematics and characteristics? It would be fantastic!
FANTASTIC rendition of Doom on the PICO platform. This felt like what Doom would be if made for the platform, which is awesome, and also more than what could have been said for the 32x port. The visual style really reminds me of the wizardry involved in making the SNES port.
+Style of the game is true to the source and reference material, from sounds and art to weapons and enemies. Everything involved is made for the PICO, so all of the material is very low rez in nature.
+Short, completed it in 2 sessions within an hour.
-Progression of difficulty and resource management increases quite a bit in the last 3 levels. New weapons and almost all of the buildup of supply for the final boss is in the last level.
~Compared to the source (which isn't fair TBH) there is quite a few missing features. Things like vertical aiming, jumping, and powerups are all not here. This is a PICO game, and is amazing to see in the first place though. This isn't a negative point IMO, but worth mentioning.
5/5 Good game, must play if you are a PICO and Doom fan.
Fantastic recreation of Doom for the PICO platform. Played to the end in roughly an hour, and enjoyed it the entire time. If you have any way to accept a tip, please let me know and ill send you a couple bucks USD. :)
I'll just follow you around, and if you make a game I'm interested in I'll be a customer :) I really enjoyed POOM. If you ever crowdfund something, let me know and the donation meant to be from this will be sent along there :)
I'm getting that same error on itch.io's checkout. It defaults to 2.00 and errors on that. If I edit it and put in something else or re-type 2.00, same error. Firefox.
Running Poom via PICO-8 linux x64 splore (full game not the demo) on Steam Deck (which has built-in dual sticks). Game doesn't seem to behave like it knows two sticks exist.
Control options shown in-game are ESDF+arrows or ESDF+left/right.
Unless I customize the controls in Steam Deck, out of the box, the right stick doesn't respond at all in game.
I'd like to figure out the optimal mappings to play as intended.
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Love it, thought ESDF controls are a weird choice. Any chance we could get the classic WASD implemented as a choice?
Otherwise, I love the game and will be playing more of it
I think ESDF actually might be the more classic control scheme from the early FPS era. I'm not sure which came first but they both seem to have been common around that time, especially after the release of Quake. According to this quote attributed to someone named Jon A., the rise in popularity of WASD was somewhat arbitrary:
I don't have anything to say about this game we're commenting underneath in particular (and nothing against WASD as a choice), this just caught my interest. My dad is a Gen X gamer who loved Quake and Unreal and he always uses ESDF for movement so I had a feeling it was an older thing.
thanks for that history bit!
(btw - I am french, WASD is not a thing - ESDF works natively on all/most keyboards)
any help in getting this to run on Powkiddy RGB30 running Jelos? I have placed the Rasppi PNG file in both cart and bbs/cart folders and it doesn not show up?
Any help welcome and thanks in advance.
have you tried the binaries instead?
I’d recommend that method
note: putting files in the bbs folder will do nothing. as per instructions, create a poom folder under ./carts and cd from pico8
Thanksfor the help. I can get it to recognise the file but still unable to load. I'm very new to all this, i shall scower the web for how to get it to work.
All running fine on PC and love it. Great Job!
post your steps here - I may be able to help
So I’m running the raspberry pi version of pico-8 on the RGB30. It runs fine, Splore works great. I downloaded the raspberry pi version of this game. Initially I just installed the png file in the cart folder. This then showed up on the main menu before running splore. When trying to round it directly I get an error “unable to open”. If I open the pico-8 and look for the file through splore it does not see it, I also tried adding all the rasp pi files for POOM into the carts file in a file called poom. But it just behaves exactly the same.
I’m sure I’m doing something wrong but can’t seem to find any help on this.
you are mixing up packages
- the raspi.zip file contains an executable, no need to use pico8. see ‘linux Version’ instructione
- the standalone zip package requires pico8 to run. See ‘Standalone Version’ instructions
As the holder of the speedrun.com world record for this game for a year now... I think this game is really fun. This is such an amazing demake, to the point of me playing this more than actual doom once I bought it.
Thanks for the amazing game :)
thanks!
any ‘official’ link to the poom speedrun page? could not find anything solid
Doom Hombrew Ports board has this port. The record is really old by now, and I'm working to improve it :)
poom [AKA] poor doom
I like these doom-like and doom-clone games,this one is pretty cool,fun,and nostalgic,i had a great time playing it,5\5
thanks!
Great Doom clone! Our German-language review can be found in our recorded livestream starting at 03:01:10. Subscription to our YouTube or Twitch channel is welcome. 🙂
Could this theoretically run on a 3DS?
Doom would run natively on a 3ds.
if question is could a Pico8 game run on 3ds, yes also but using ‘unofficial’ emulators like: https://github.com/jtothebell/fake-08
shirt
Can you mod it, like doom?
somehow but essentially creating a new game
see SDK doc
I though that i'd never play doom or games like this, cuz i don't like all the stuff about demons, moncters etc. but after playing this game i liked both Poom and Doom. Gotta play Doom someday. Thanks a lot
you can play doom online on dos.zone, i think it runs natively there.
Can someone pls tell me how to download this on a Linux device in a step by step solution?
what have you got so far?
did you download and unzip the correct package?
I'm pretty sure I was supposed to unzip the poom_1.9_linux.zip and find the poom_1.9. I tried to run it but it never worked. I don't know if you have to either download something else or if I did something wrong.
what error message do you get?
I tried to run Poom like in the picture shown below like any other games I know and I don't know why it's showing me this error.Is there something wrong that I'm doing? FYI I did unzip the file
I added a "linux version" section in game page
Follow instruction to fix your install.
HOW.
see: https://freds72.itch.io/poom/devlog/241700/journey-to-poom
The mouse doesn't work for me
browser or local binary package?
if browser, which one?
and can you elaborate on ‘doesn’t work’?
Browser.
The mouse doesn't make the character look around. I can still fire but that's it. It won't let me aim properly.
in the game menu, is the mouse working ok?
check in controls menu if the right scheme is selected + if sensitivity is correct
just shoot (left mouse click) and mouse will work
Whos gonna tell em'
Ok, i tried to make android "port" working, but i got nothing but black screen, well, i tried :(
Can I put it on a calculator?
PICO-8 cannot be emulated on a calculator
Never really played the original Doom but after playing this i now wanna try it. I only got interested in this game thanks to Vanoss.
good news! Doom is still a good game after all these years.
Do you have a link to that Vanoos video?
It truly is! Every opinion i’ve heard about doom have been really good ones.
Sure, its this one https://youtu.be/PJsJ8jhc-jw. You can easily find his channel “VanossGaming”.
this is the first thing that popped up its pretty cool
This is the one
same
its good a game
Really good i love it
really cool! took a little bit to adjust to the controls but I had a great time.
i love this
Blown away. Feels so authentic to what makes Doom great.
thanks 🙏
no glitches or bugs, awesome! i wish i had the programming skill like you but after all this took u time to make and i love it (when i make a game i give up in like 20 mins) the game is AMAZING! :)
A great recreation of doom in Pico. I beat this with only two deaths! :D
thanks - now try UV 😜
nice
Glorious game! Awesome job! Have you ever thought about a mech themed total conversion with a bitmap cockpit and a pause menu with mech schematics and characteristics? It would be fantastic!
Need an artist - ParanoidCactus moved to other projects…
I hope you will find an artist and make this dream come true!
Why is it called poom?
many Pico8 games/demakes are named with 8 and/or P in the name + it’s not an official port so ‘doom’ cannot do.
I started the project with Poom and the name stuck!
A well put together doom remake just shows dooms amazing programing
thanks
note that this a full remake - not a source port
im speechless. this is awesome
thanks 😊
yeye frfr you should be mega mega proud
ok, it run doom ✓
I don't know much about the Pico and its capabilities - but this is frankly, astonishing.
Hi, How can i contact you
hi - what for?
to hack you :o
My Review.
FANTASTIC rendition of Doom on the PICO platform. This felt like what Doom would be if made for the platform, which is awesome, and also more than what could have been said for the 32x port. The visual style really reminds me of the wizardry involved in making the SNES port.
+Style of the game is true to the source and reference material, from sounds and art to weapons and enemies. Everything involved is made for the PICO, so all of the material is very low rez in nature.
+Short, completed it in 2 sessions within an hour.
-Progression of difficulty and resource management increases quite a bit in the last 3 levels. New weapons and almost all of the buildup of supply for the final boss is in the last level.
~Compared to the source (which isn't fair TBH) there is quite a few missing features. Things like vertical aiming, jumping, and powerups are all not here. This is a PICO game, and is amazing to see in the first place though. This isn't a negative point IMO, but worth mentioning.
5/5 Good game, must play if you are a PICO and Doom fan.
many thanks for that review!
Paranoidcactus art and game design does shine in this game.
And yes, many features had to be culled to fit pico8 constraints, but looks like we picked right!
Absolutely. I'm following you guys on YouTube as well as her.
juega so :o
Fantastic recreation of Doom for the PICO platform. Played to the end in roughly an hour, and enjoyed it the entire time. If you have any way to accept a tip, please let me know and ill send you a couple bucks USD. :)
thanks! you can ‘buy’ the game via the itch page. Donations are in unit of $10k 😜
lol 10k
I am unable to use the download now portion of the donation tab due to this error
did you specify an amount?
can be 0 to whatever millions you can spare
Yes, I have tried to specify an amount lol
I'll just follow you around, and if you make a game I'm interested in I'll be a customer :) I really enjoyed POOM. If you ever crowdfund something, let me know and the donation meant to be from this will be sent along there :)
I'm getting that same error on itch.io's checkout. It defaults to 2.00 and errors on that. If I edit it and put in something else or re-type 2.00, same error. Firefox.
Yeah, dooms runs on literally EVERYTHING
man what the hell? he is very hot! Hopefully and you will release an Android version.! It plays very well from the browser on Android!
The pinnacle of technology
HOW THE FUCK DID YOU MAKE THAT IN PICO-8
see: https://freds72.itch.io/poom/devlog/241700/journey-to-poom
Cool
Running Poom via PICO-8 linux x64 splore (full game not the demo) on Steam Deck (which has built-in dual sticks). Game doesn't seem to behave like it knows two sticks exist.
Control options shown in-game are ESDF+arrows or ESDF+left/right.
Unless I customize the controls in Steam Deck, out of the box, the right stick doesn't respond at all in game.
I'd like to figure out the optimal mappings to play as intended.
Any tips/tricks/recommendations?