I think this is awesome, I just could not go through the first door, why aren't the basic controls wsad like we are used to and do I need a controller input to open a door?
This is great! The Indie Cluster is putting together a unique bundle that promotes unfinished projects and gamejam games for learning purposes, while helping support developers. There would be no work on your part, as we would donate to download everything from what’s available on your page. I wasn't sure how to message you besides commenting, but would you be interested in more info?
very polished and fun to play, it feels just like real doom! the only problems i found were slight lag spikes (but that's probably just my laptop) and texture bugs on doorways on the later levels. kudos to you, man! well done!
I there I am more than fascinated about your game PooM. My question would be is it possible to port it to the play.date? I know that you have an experience with the system and I am curious (besides controls) if this game would be doable on the small little yellow square? It surely lacks an 3d-fps. Thanks for your time.
i sure you, that I would buy PooM in a heartbeat if it would be on the catalog from panic. Maybe someday :) Thanks for making your games available to us players ;)
Do you think you might ever take the features of this mod and turn it into a proper Doom WAD? I love the conciseness of design, and I come back to it all the time. I'd even take less monster variety if it meant more refined enemy design.
I love all the little details, like how the weapons have been rebalanced to account for four slots, how the Cacodemons have an almost miniboss-esque niche with their UVFast projectiles, how you can strafe Shotgunners, the way Lost Souls are like 60% less obnoxious, and the way the Cyberdemon is designed to push your circle strafing skills.
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was fun
can't wait for zeromaster to complete this game in 5 seconds
How is this betterbthan the official port for the gba
maybe because pico8 is a different machine than GBA?
I think this is awesome, I just could not go through the first door, why aren't the basic controls wsad like we are used to and do I need a controller input to open a door?
thanks
first door needs a key - the level is small enough, you will find it!
wasd is not supported in the engine I use and esdf works for both US and non-US keyboards.
This is great! The Indie Cluster is putting together a unique bundle that promotes unfinished projects and gamejam games for learning purposes, while helping support developers. There would be no work on your part, as we would donate to download everything from what’s available on your page. I wasn't sure how to message you besides commenting, but would you be interested in more info?
This is so awesome!! Thank you!
wow this was impressive. IDDQD forever
very polished and fun to play, it feels just like real doom! the only problems i found were slight lag spikes (but that's probably just my laptop) and texture bugs on doorways on the later levels. kudos to you, man! well done!
thanks - and aware of this bug, neeed to find time to release a new version!
Poom
POO
Please... someone tell me, It's scary? Because I want to play, but not horror ones, I just hope there are no zombies, or biological monsters :X
monster cast is safe.
backstory is still around soldiers corrupted into hell minions, but no explicit depiction.
Oh oka, thank you
the humanoid enemies are technically zombies and the rest are demons , but i wouldn't consider it a horror game
yup, I play it, so cool, didn't saw them as zombies, but i did saw demons!
I play this in class when I'm bored and it keeps me hella entertained 10/10 game fr dawg I love the first doom game and this does it such justice
why not wasd?
ESDF works for all keyboards, US and non-US.
If I download this to a handheld do I need to save all of the p8 files or just 0, and if all do I need to open each one?
you can use the standalone zip package.
see the instructions in the main page.
Absolutely amazing!
thanks
og
peak. that's right. PEAK
this is the most amazing game i have ever seen in my life....
Il est trop bien
merci!
but can it run doom?
everything can run doom
it's a bit more complicated: https://freds72.itch.io/poom/devlog/241700/journey-to-poom
good! is doom but more pixel well is good! but controls hmm bad but good game! 9.2/10
I there I am more than fascinated about your game PooM. My question would be is it possible to port it to the play.date? I know that you have an experience with the system and I am curious (besides controls) if this game would be doable on the small little yellow square? It surely lacks an 3d-fps. Thanks for your time.
thanks and doable - that said, I am trying to come up with my own things for playdate.
I have a sort of blog (that I need to update) on my current work:https://devforum.play.date/t/freds72-3d-experiments-games/19606
i sure you, that I would buy PooM in a heartbeat if it would be on the catalog from panic. Maybe someday :)
Thanks for making your games available to us players ;)
your insight into your development is amazing!
Do you think you might ever take the features of this mod and turn it into a proper Doom WAD? I love the conciseness of design, and I come back to it all the time. I'd even take less monster variety if it meant more refined enemy design.
I love all the little details, like how the weapons have been rebalanced to account for four slots, how the Cacodemons have an almost miniboss-esque niche with their UVFast projectiles, how you can strafe Shotgunners, the way Lost Souls are like 60% less obnoxious, and the way the Cyberdemon is designed to push your circle strafing skills.
thanks for kind words but unlikely - ParanoidCactus (the artist/game designer) is on other projects…
POOM.
Wow! It's incredible what you managed to do. Well done !
thanks
Very Cool!
wow great job!!!